Painting 101
Note: This tutorial is still a work in progress.
Basic info: You can use any “paint” type application to do this,
however general consensus will deem Photoshop to be the best of the bunch. When
I reference Photoshop, it could apply to whatever paint app you are using, however
certain aspects may not be available. This tutorial is based on the assumption
you are using Photoshop, however you can still get the basic ideas even if you
using another program.
First off, you will need to download the painter kit and templates from the
developer page. Do this by clicking to THERE CENTRAL, and then the link to the
dev signup page. Click the download tools button, and save the files you want
(you will need the Previewer and docs, and whichever painting kits you wish
to work with) Once you have downloaded the kits, unzip the painter file(s) into
a directory of your choice. I put mine in the THERE installed dir (above ThereClient)
to make it easier.
Getting Ready
- Find which file you want to edit. Look at the HTML documentation that came
with the painter kit, and see which filename matches the shirt/pants/buggy
you wish to change
- load up your painter application, henceforth referred to as Photoshop.
- open the file you wish to change.
What should I Create?
If you don’t already have an idea for what to make, staring at a blank
template can be frustrating. Try starting with a favorite image, and then tweak
it around a bit. Or throw some color down until an idea forms.
Working in Photoshop
History
There are basic principles you should keep in mind when working with Photoshop.
One is History. This is sort of a visual history of your work,
which allows you to UNDO back to any given point. Choose Window->History
to open this box, if it is not already open. The default history level is about
20; personally I like to change mine to 200 or so to make sure I can always
go back. Using a tool repeatedly can often fill up the history box quickly.
To change the amount of history undo levels, click Edit-> Preferences ->
General. Change the history states to 200, or whatever number you feel comfortable
with. Now, if you do a bunch of drawing or smudging that you decide doesn’t
look good, you can just click the last “good” state in history and
it will revert the image back to that. Hitting Ctrl+Z will just undo the last
event. History allows you to screw around w/out losing your original setup.
Of course, its always wise to save your file before you start doing wacky things.
Zooming
Hit Z for the zoom tool, or choose the magnifying glass from
the toolset. This extremely useful tool lets you zoom the picture in by clicking
the left mouse button, without actually changing the size of the texture. Holding
Alt will let you zoom back out. I find working with a zoomed in texture easier
than making it larger and then resizing it later… because you can always
tell how the image will turn out. Shrinking down later can distort the image
or text, but working with a zoomed in image will never alter the final product.
Layers
One of your best friends is Layers. These allow you to paint
on different levels, without destroying the underlying picture. It makes it
very easy to move and slightly adjust specific details without moving the entire
template around, and also lets you “aim” your new template over
the original one. This can be helpful when trying to figure out where to place
an image or text over the original template.
- create a new layer – Ctrl+Shift+N, or choose Layers->new->new
layer from the menu
- You can now start drawing, or paste in an image you wish to work with.
When pasting, Photoshop will automatically create a new layer for you. Keep
this in mind if you are trying to draw on a layer and paste as well.
- You can link and merge layers by clicking the little box next to the eye
in the layers window, and then hitting Ctrl+E. This will combine the linked
layers into one.
- Moving selections. Hold Ctrl and move the mouse. This will drag just the
current layer around, leaving all others in place. This is very useful for
moving just a piece of the texture w/out changing the whole thing.
- The little eye symbol on each layer lets you show or hide the layer, w/out
deleting it. This is extremely useful if you are trying to place your new
drawings over the old template. If you want your background to be black, you
can create a new layer above the background, and use the paintbucket tool
to dump a solid black paintjob on it. Then you can hide the layer, and still
use the wireframe template to help you place your design. When its time to
save, just unhide the black layer again and you are set!
- Name your layers. When you have just a few layers, this isn’t as
big a deal. But when u have a ton of them, you can easily lose track of whats
what. Its best to name the layer to something you will instantly recognize.
You can always rename the layer later by right clicking it in the Layers box
and choosing properties.
Now is a good time to save. Hit Cntrl+S, or choose
File->Save As. Save your file as a PSD Photoshop file, this will preserve
the layering and other aspects. Pick a name that will fit your design,
so you can instantly recognize it later. Now do the same again (Save As),
only this time save as JPG. You now have a file that can be loaded in
the previewer.
Open the previewer, and then open
the model file that matches your template (buggy, female shirt, etc).
Re-read the documentation if you cannot remember which model matches up.
Click Edit, and replace the texture with the one you
just created. The DDS converter will open a dos box, and convert your
JPG to DDS. Don’t worry about this, its normal. After a second or
2, you will see your new texture loaded onto the model! Ok, back to work.
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Selection
Another good friend is the marquee tool for Selections. With
this tool, you can manipulate just a small part of an overall image or drawing,
or even save a selected area to easily recolor or adjust it in the future. Pressing
M (or L for the lasso) on the keyboard will switch to this tool. For painting
buggies, this tool is invaluable. You can highlight various areas of the buggy
frame, and save those selections. Then, when working on a new layer, you can
reload those selections into the current layer, and color/adjust/etc the exact
areas you wish to change.
- using the square marquee tool, or the lasso tool right below it, highlight
an area you wish to change. We will assume you want to re-edit this area later
- Now right click, and choose Save Selection. Name it appropriately.
- You can adjust the color, dump a paintjob, or do almost anything you can
image to this selection area, w/out touching the surrounding texture. If you
decide later you want to adjust the color just a little bit, you can Load
Selection. This helps immensely if you have a hard time selecting the exact
area again.
- Moving selections. You can actually drag around a selected area, much like
you drag around a layer. However, once this is dragged and set, it will be
fused back onto the current layer you are working with. Keep this in mind
when moving or adjusting selection areas.
Free Transform
When working with images, one of the best tools is Free Transform. This allows
you to rotate, flip, scale, skew and distort an image or selection in almost
any way imaginable.
- Using a selection tool, select an area, or an entire layer you wish to
change
- Right click anywhere in the selection, and choose Free Transform. You will
notice the boundary box changed a bit
- Now you can either manually drag the corners around, move the entire selection,
etc… or you can pick from the preset tools. Right click again to choose
some presets, such as flipping horizontally or vertically, rotating, skew,
etc.
- Just play around with the image till it fits your needs. Free Transform
can open new ideas if you tool around with it enough.
Using “Actions” to
save time
One of the nicest things about Photoshop is the ability to save actions (like
a macro) to do certain tasks. Pretty much any image manipulation can be saved
as an action, but for our case we only want to worry about saving. From the
top bar, pick Window->Actions. You will notice it is in the same box as History,
so alternatively you can just click the tab in that box. Anyway, lets create
an action to save your file as a JPG.
- click the button on the bottom bar that looks like a folder. This will
create a new set. Name it THERE.
- Click the button next to the folder, it looks like a paper with the edge
folding up. This will start creating the new action. Name it something like
“shirt save” or “buggy save”, depending what you are
working on. Pull down a function key, F9 for example. This will make it so
you can just hit F9 on the keyboard to perform this action later.
- Click the Record button at the top right of this dialog box.
- Select your texture template, and choose Save As, pick JPG, and overwrite
the JPG file you saved before. Choose the quality, and that should complete
what you need to do. Now hit the Square [] button on the bottom bar, this
will stop recording the action.
- Now, any time you wish to save your PSD as a JPG to test it in the previewer,
you can simply hit F9 and that’s it! Easy, and quick, especially if
you are just moving a layer a few pixels to test. Hitting Cntr+S will still
save your PSD file normally, so you now have the ability to dual save effortlessly.
- Hit reload in the previewer, and it will reload your image to the new one
you just saved.
This concludes the tutorial for basics, look for more detail in the future.
by Randra_Loqqet