[17:11] I'm sitting in a grove of unrented houses. Anyone want a summon? [17:13] hmm [17:13] *** ChanServ sets mode: +l 46 [17:14] wow [17:14] I know tansy wanted a house. If she is on you should ask her. [17:16] wow.. the old "can't type in a box" bug is back [17:17] *** Joins: kuradike (rockchat@ns.compic.ee) [17:18] *** ChanServ sets mode: +l 47 [17:18] i wasnt aware that bug was ever fixed [17:21] supposedly it twas addressed in one of T_C's news posts [17:21] tansy isn't online : ( [17:22] bummer, I don't know if she ever got one [17:23] who makes the zebra striped green plant thing? [17:24] ahh ashy.. 3k.. yikes. [17:24] http://webapps.prod.there.com/items/view?ItemId=52694 [17:24] she must be "afraid people will grief with it" lol. [17:25] hey thats cool LOL [17:26] it would be cool if she wasn't earning 2000% markup on it. [17:26] 'sigh [17:26] if the retail was 2500 would you still be complaining? [17:26] nope. [17:27] then settle down boiiiiiiiii [17:27] heh [17:27] the retail is 200 :P [17:27] holy cow [17:27] your kidding right? [17:27] no. all dev objects are. [17:27] 'takes notes [17:27] cept boards. [17:27] I don't have a problem with the price. [17:28] lol. lone, you earn a ton of cash with clothing too 'wink [17:28] By putting a higher price on an item, you lessen the amount in the world. [17:28] *** Quits: itsmejs (itismejs@pc-24-151-14-225.newt1.ct.charter.com) (Read error: Connection reset by peer) [17:28] *** ChanServ sets mode: +l 46 [17:28] ya, because having more would be ..er.. laggy.. er.. um.. bad? [17:29] its beside the point. builder objects take a lot more time to make, and hence are deserving of a higher profit margin. [17:29] Everyone owning one makes it less appealing to own one. [17:29] Randra is very true. [17:29] I am not even gonna step in this topic [17:29] * Akia retreats [17:30] I'd be willing to bet it took ashy less then 2 hours to make that plant [17:30] thats still 10x longer then it would take him to make a shirt with the same texture. [17:30] lol. [17:31] that's a weak arguement though, some people spend all day on a piece of clothing and don't charge 20 times cost. [17:31] and some do. [17:31] who? [17:31] And then there are those who charge lots for work that looks like it took 2 minutes. [17:32] just because you choose to spend all day on a shirt doesnt mean you have to. simple fact is you cant bust out a complete builder object in half the time you can a shirt. [17:32] LoneStranger.. that is the truth LOL [17:32] been to auctions? bleh some of the stuff is crap [17:32] so why charge 30 times the cost for a builder item then you would a shirt? [17:32] 07HEY ELPH! [17:32] 07ya still here? [17:32] *** Joins: Kalala (~kalala@12-235-39-83.client.attbi.com) [17:32] *** ChanServ sets mode: +o Kalala [17:33] Because if you don't want tons of them in the world, you make the price higher. [17:33] Yes, you could just limit the number sold, but then you don't make your money. [17:33] *** ChanServ sets mode: +l 47 [17:33] lol. [17:33] bbiab [17:33] I know I don't have to spend my money to play this game. It would still be nice if people were more reasonable on prices. Most of us do not have any kind of income. Hearing what DSX said about the cost being 200T$.. That makes me sad that anyone would try to make that large of a profit [17:34] ^^ [17:34] why take advantage of people? Now that I know I will be more selective with my money. Because I work hard to make it [17:34] I have 3 kids, and ... [17:34] thankfully, you can go to developers like randra or ashy or KK and ask for a deal if you buy in bulk [17:34] all I can say is 'sigh [17:35] the point is I would not [17:35] but most people don't have the gumption to do that [17:35] I think it is rude [17:35] then dont buy the stuff [17:35] its not like any of the objects are required to have fun.. they're like extra fluff [17:35] your taking it the wrong way Randra [17:35] can I quote you on that randra : ) [17:36] same reasoning can be applied to vehicles... some people charge 6k for a buggy, some charge 60k. [17:36] you just insulted me honestly [17:36] I have bought I know 20 of your hammocks.. [17:36] and I have many other things that you have made [17:36] many people (builders included) seem to feel builder objects contribute a great deal to the game [17:37] well.. what i'm saying is.. a builder object isnt like a hoverpack [17:37] its not a bare minimum tool that everyone *needs* [17:37] yes of course they add a lot to the game [17:38] so we're paying 20-30 times cost for the "luxury" of owning that object? : ) [17:38] <~ cash cow.. [17:38] that is how I feel [17:38] especially after that statement :( [17:38] whatever... i make stuff for fun, and charge what i think the effort is worth. [17:38] because the market will bear it [17:39] if you dont feel that the design is worth the price, then no one is forcing you to purchase it. regardless of the 'markup' cost [17:39] it's no different then there charging 35,000 for a house. [17:39] 1500-3000 is a reasonable cost for a builder item that takes significantly more effort to make then a Tshirt that runs at the same price. [17:39] your still taking it the wrong way [17:40] your taking offense [17:40] what is the right way? i'm not taking offense, i'm stating the reason for the price ranges. [17:40] omg i just ran in to a portazon bug i had one out and I was seting in a chair and picked it up but i am still seting and can not move at all. lol [17:40] thank you? [17:40] Thing is though, did it take you 20 times longer? 30 times longer? [17:41] if I sell 100 tee shirts, I make about 1/20th the profit you do on 100 cats. [17:41] so you feel that builders should only make 200t per sale? [17:41] and since there are 1000 tee shirts.. [17:41] and 0 cats [17:41] lol. [17:41] you sell a TON more cats then I do tee shirts. [17:41] no, but if it cost 200 to submit, and the whole sale is 200. I think that 3000 is a bit extream [17:41] it costs 4000-20,000 to submit [17:41] it cost 4000 to submit. [17:41] and 200-4200 depending on the object [17:42] hammocks are like 400t retail i think. [17:42] even at 4200, sell two and you at profit [17:42] how much does a tee shirt cost to submit now? [17:42] 4000 for an object, 20,000 for a hoverboard [17:42] 6k [17:42] 4200 is the retail for boards akia [17:42] or 8 [17:42] if you sell it for retail you make zero [17:42] *** Joins: TheGiant (~someguy@216-187-202-226.dsl.btitelecom.net) [17:42] phedre, you sold your board for ... 8400? [17:42] yes [17:43] how much money did you make, would you mind telling ? [17:43] a lot [17:43] couple of hundred? [17:43] more [17:43] (thousand) [17:43] like, 500k? [17:43] *** ChanServ sets mode: +l 48 [17:43] more [17:43] lol [17:43] 1million? [17:43] round abouts [17:43] at only twice the cost? [17:43] correct [17:44] Pheder nice job on the new dragon btw [17:44] thanks [17:44] if someone sells a buggy for 10k and makes a 5k profit, how is selling a builder object for 3k and making a 2800 profit a bad thing? [17:44] but it devalues the board, having everyone have one (according to lonestranger) [17:44] so how come you made so much on only 2x retail? [17:44] I don't think profit is a bad thing, I don't begrudge anyone a profit. That is just shocking [17:44] but i wanted everyone to have one [17:44] ahhh. [17:44] akia do you feel 10k is too much to charge for a buggy? [17:44] so i made it cheaper than most custom boards [17:45] I don't know Randra. I did not have a clue on object prices till just now [17:45] so ashy doesn't want everyone to have her plant... don't you think she'd earn more money though if they were cheaper? [17:45] i laugh it someone like spyder selling his stuff for 30K plus trying to be like a "ferreri" of There. [17:45] I am honestly sitting here dumbfounded LOL [17:45] thats almost double the profit on a builder object selling for 3k, and 10k is the low-end buggy sales. I dont see how anyone could begrudge that price range on builder objects. [17:45] i do randra [17:46] Cirris: yea well he gets the sales, so he'll keep doing it lol [17:46] because the wholsale is so low [17:46] 500% markup is a bit much IMO [17:46] phedre: then why not sell buggies for 5500 and make 200t? [17:46] some people do [17:46] Jade does [17:46] she sells some that low [17:46] so does grimm [17:46] well then, some people can build stuff and sell it for 400t if they want. [17:46] yep [17:46] and kattwomann [17:46] yep [17:46] but the fact is most buggies avg around 10k [17:47] true [17:47] because it's about 2x cost [17:47] i suppose it is what the market will bare [17:47] dsx you are too tied to the % markup vs the profit [17:47] and the market for buggies is aroudn 10K [17:47] what phedre is saying is you selling object at 1000% X their value.. as opposed to someone selling a buggy at 100% their value. [17:47] I most things.. except dev objects.. at around 1/2 to 1x the cost [17:47] untill someone comes along and WOWS everyone and makes a lower priced aweseom buggy [17:47] clothes.. cars.. etc [17:48] correct Cirris [17:48] dsx what you fail to realize is that along with being about 1x the cost, its also yeilding most people at least 1k-3k profit. [17:48] plus people who buy buggies are buying only 1-3 of them.. most building supplys are sold in bunches not just 1-3 [17:48] Its not my place to say what is, or is not fair for you to charge. I can just say that I will personally try to make myself more aware of prices. [17:48] which is about what builders get for selling objects at 1.5-3k. [17:48] Agreed Cirris [17:48] but the thing is randra, people can only use 1 buggy at a time. [17:48] I can set out 30 cats. [17:49] 30 is your limit, at 40bux an hour [17:49] so over all, less buggies are being purchased. [17:49] i certainly doubt less buggies were purchased then cats. [17:49] My biggest concern right now is how are paz's effecting sales? [17:49] whereas, if cats were 400 a piece, (2x cost) I'd be buying them like mad instead of haggling with you : ) [17:49] If sales go down, price goes up to recoup costs [17:50] I would bet a single seller of buggies has sold FAR less then you have of dev objects. [17:50] *** Parts: Kalala (~kalala@12-235-39-83.client.attbi.com) [17:50] of a single buggy vs a single dev object? [17:50] probably even any single dev object you sell. [17:50] probably depends on the buggy and dev object. [17:50] People also have to consider that soon this world will be populated. Sales will go down for all devs as more talented people come int.. [17:50] things like a special designed pool like your swimming pool randra are worth it but not the little bird baths and stuff. buy the time people spend money on all the little household supplys they spend almost 100K [17:50] sure, but seriously.. a successful buggy line is like.. 10-20 sales [17:51] a successful dev object is 3 sales. [17:51] akia: or sales will go up as there are a much higher % of people [17:51] dsx and how do you figure that? [17:51] 3 sales vs 20 sales [17:51] in terms of submission to profit [17:51] There will be more submissions too [17:51] the auctions are getting bogged down and unmanageable now [17:51] if you sell 20 buggies at 10k, thats 100k [17:51] *** Quits: TheGiant (~someguy@216-187-202-226.dsl.btitelecom.net) (Read error: Connection reset by peer) [17:52] if you sell 3 dev items at 3k, thats 9k [17:52] how can you even say that [17:52] anyone notice that you cant find pants in auctions unless you look at each designers page? [17:52] yes akia [17:52] what I'm saying is, both are profitable. [17:52] so 100k vs 9k = the same success? [17:53] and you sell a ton more then 3 dev objects [17:53] i'd hate to have you run my business. [17:53] lol [17:53] but both do not have the same 'fun value' in there and should be priced accordingly [17:53] *** ChanServ sets mode: +l 46 [17:53] i.e the fun value of a cat vz. fun value of a buggy [17:53] *vs. [17:54] and i think that is what DSX is getting at [17:54] KK said she priced her builder walls at 2k+ to stop griefing. [17:54] *** Quits: Angel_ (Angel@12-235-52-195.client.attbi.com) (Read error: Connection reset by peer) [17:54] not just about the profit margin [17:54] dsx talks nothing of fun, he talks of profit margin. [17:54] lol. your profit margin is fun for you randra *wink* [17:54] Well then I am talking of it [17:54] just not for us [17:54] because i think that should weigh into how things are priced [17:55] I'm just talking about what reprisents a very successful release of a auction item. [17:55] for a bug.. 20 sales is easily very profitable to = the same % as just several dev objects. [17:55] not "how much can i make on this item" but "what price should this be that people will still think it's fun to have after they paid for it" [17:56] all factors must be considered phedre is right. [17:56] dsx your original statement was faulty, and thats what i was proving. [17:57] I'm comparing %'s [17:57] not actual totals. [17:57] heck i wouldn't mind 200% markup but when you start charging 3K for something that takes about 300 to make that's too much IMO [17:57] It poses an interesting topic on the forums.. LOL [17:57] the retail is so low because the time and effort it takes to make those items is much greater. [17:57] the only arguement for higher prices is the time it takes to create. [17:57] vs. the fact that every non-dev object has compition [17:58] if it was easy as pie, then we'd see 1000s of dev objects for sale along with Tshirts. [17:58] a shirt has other shirts. No matter how much time they spent creating it [17:58] a dragon has no other dragons.. or etc [17:58] *** ChanServ sets mode: +l 45 [17:59] Price is really subjective anyhow. Its suppose to be recreation, and people will buy things if they want them bad enough. [17:59] *** Joins: Chagall (~pixney@c-24-98-14-33.atl.client2.attbi.com) [17:59] price is based on whatever the market will bear, all factors can be simplifed to that. [17:59] i think the time it takes to make something is relative tho... some people take more than others, does this make their contribution more valuable? [17:59] don't spend to much time making something or keep the item to rare or you will have wasted your time and not made enough cash to conpensate ya for your troubles [18:00] quality is important [18:00] does it? i dunno. will people charge what they feel its worth? probably. [18:00] yes but randra [18:00] lets say you make a dragonboard too [18:00] they will charge what they think its worth, then they will learn how the market works. [18:00] if the time spent != the quality of the output, then no one will buy it [18:00] how long you take it make it [18:00] might weigh into how much you price [18:00] i dunno, lets say it takes me 3 or 4 hrs to make a dragon board [18:00] *** Quits: Cirris (EdenIRC2.0@24.75.24.162) (Read error: Connection reset by peer) [18:01] then another 1-3 to texture it nicely.. this is just est.. [18:01] right [18:01] so thats like, say, 6 hrs or so [18:01] it took me 4 days to make my bike lol. [18:01] I'm going to charge 19k for it [18:01] so we might come out at different times [18:01] 4k above cost. [18:01] now i could paint a hoverboard in like 3 hrs.. and make the same *profit* from it.. for half the time. [18:01] does this make mine or your board more valuable? [18:01] actually... [18:01] dsx you are making 4k per sale, thats an outrage! [18:01] depends on who is buying it Phedre.. [18:01] you should only make 200T per sale on that bike. [18:01] :P [18:02] I would if the cost was 200 : ) [18:02] I don't even care what people want to put the price on their items. [18:02] I buy or I don't buy it [18:02] if I could flood the world with hoverbikes of my creation.. I would for 400tb [18:02] lol [18:02] Its not so much that I care, I have never asked anyone to lower their price for "me" [18:03] you have to to akia.. especially if you want bulk. [18:03] never have [18:03] I'm not sure why profit % even matters, if a dev cant make a few k per sale to generate income, there is very little incentive to make things for *sale* [18:03] I desired like 50 cats.. no way I could afford 150,000tb for them [18:03] so I negotiated with randra.. she was very gracious [18:03] I bought a ton of randra's hammocks I give them as gifts to people. never once have I asked [18:03] Akia do you feel the price for the hammock was too high? [18:03] I own 8 myself [18:03] can't count how many I gave away [18:04] i thought i set it very reasonable considering. [18:04] I wanted it.. so price was really moot. I seen it and bought it. I think they are adorable. But to answer your quesiton not really no. [18:04] would you have given away twice as many if the cost was twice as less akia [18:04] I am curious though, how much is the wholesale on a hammock? [18:05] sure dsx [18:05] I would have bought more [18:05] *** Joins: Bud_Green|Away (Itchy@d14-69-54-213.try.wideopenwest.com) [18:05] err.. why is such big deal? I'm just curious [18:05] I think the world should be covered with them [18:05] i price my "tool" items fairly reasonable. My stepping stones and fence pieces are like 800t-1000t. but if its something like a cat, which is more like a cute toy, 3k seemed like an ok price. [18:05] I have 4 in my backyard that I lay in to read [18:05] so maybe randra doesn't want the hammocks everywhere [18:05] hammock wholesale? i think its 400T. [18:05] hi all [18:05] Hello Bud! [18:05] *** Bud_Green|Away is now known as Bud_Green [18:05] hey leelee [18:05] Hey BUD! [18:05] 'blowkiss [18:05] akia how are ya [18:05] Randra: your hommock is great! [18:05] good :) you? [18:05] so profit per sale is like $1000T give or take, which is less than most tshirt sellers make. [18:05] 'wave Hey Bud [18:06] im good thx [18:06] tnx Leelee :) [18:06] listing to my musik station [18:06] I thought it was 250 randra [18:06] * Akia loves the hammock. I think that is my fav item [18:06] no dsx couches are 400 [18:06] and yes agreed on the hammock [18:06] now I can't use them like I want :( [18:06] and also Phedre's models [18:06] ahh cool [18:06] and you can drop it anywhere!!!! [18:06] not anymore [18:06] Nope not anymore [18:06] what?!?!?!?! [18:06] bud not anymore, they busted it back to addon =( [18:06] that sucks [18:06] it become an "addon" damnit [18:06] and they broke yesterday 'sigh [18:06] sonobiotch :/ [18:06] they altered all those free-standing dev items in the last week [18:06] what does that mean? addon? [18:06] now they are ugly [18:07] home add on [18:07] chag it means you have to place it in a zone [18:07] rightor zone [18:07] ooooooh :( [18:07] soooooo you can drop your portaz near your house and drop your item in [18:07] yep [18:07] right lee [18:07] I think my allergic grew stronger to pz [18:07] not on the porch though [18:07] I had them all over my porch, it was so cute [18:07] listen to my music station [18:07] BudGreen [18:08] i need listeners [18:08] lol [18:08] not in the mood [18:08] awwwwww [18:08] to noisy in here [18:08] its cool [18:08] in where [18:08] your house [18:08] *** ChanServ sets mode: +l 46 [18:08] my house.. [18:08] oh sorry to hear that [18:08] me 2 LOL [18:10] anyone read this.. [18:10] http://forums.prod.there.com/forums/showflat.pl?Cat=&Board=likesanddisli kes&Number=78881&page=0&view=collapsed&sb=5&o=0&fpart= [18:11] ok lata jsut wanted to say hi [18:11] awe [18:11] *** Bud_Green is now known as Bud_Green|Away [18:11] i gots company [18:11] going to play, or going to relax? [18:11] 'wave [18:11] and your here? LOL [18:11] ill be back this eve in a bit [18:11] see ya [18:12] 'wave End of #there buffer Sat Oct 04 18:13:35 2003